CSC274
Spring 2000
Ileana Streinu

274 Computational Geometry


Computational Geometry is a branch of Theoretical Computer Science which seeks good solutions ("algorithms") for computational problems with a geometrical flavor. The problems may come from a variety of applied fields, such as Computer Graphics, Computer Animation, Robotics, Computer Vision, Geographical and Spatial Databases, medical applications such as Tomography, etc. But it is not the applications that we seek here: we look for the underlying abstract structure, strip off (most of the) implementation-dependent details and search for a general, efficient algorithmic solution.

This is NOT a programming intensive course. In fact, there MAY be very little programming in this class. I like to adjust some components of the course to the particular interests of the students taking it, so if people would like to do and see implementations of geometric algorithms and/or implementation-related topics, then I will spend considerably more time with them. Otherwise, most of the class will be devoted to algorithms and their underlying theory, and the weekly homework will consist of small problem sets.

After the first introductory half of the semester, the students will choose a problem to research on. The requirement will be that they either do individual reading of material related to the chosen topic (typically a book chapter and library/database search for related papers), or that they will do an implementation of an algorithm. The research project will be presented in class in the last week of the semester and a paper or web page describing it will be submitted before the exam period.

There will be two lectures per week, and the third lecture slot will be used, at the discretion of the professor, for:

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Back to the class home page Spring 2000, at http://cs.smith.edu/~streinu/Teaching/Courses/274/home.html